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Rifleman
Kirby art
Concept art for the Rifleman
Traits
Faction USMC
Specialization Jack-of-all-trades
Character Model Generic Marine
Armor Medium
Enemy Equivalents Insurgent Rifleman, PLA Rifleman
The Rifleman is the USMC's Jack-of-all-trades. Versitle in multiple situations, he has the most variety of equipment than other classes. This is the only other class able to use the M-203 series grenade launcer (apart from the grenadier). This is the default class when the player starts.  This Class is given to Kirby by default, unless changed via menu

RIFLEMAN B-MODSEdit


T1 – COMBAT TRAINING
This basic B-Mod increases combat experience.
All marines start with this B-Mod. Equip it when you want to gain more experience for the Rifleman.
Works in addition to any Survival Bonus earned to further boost experience gain.
T2 – SUPPORT TRAINING
Enhances weapon stability and suppression. Improves the Rifleman’s ability to heal fireteam
members.
This B-Mod improves the Rifleman’s suppression ability when using US assault rifles, allowing you
to adopt a support gunner role. As a secondary effect this B-Mod improves the time it takes to heal
fireteam members, and can be combined with the Support Pack Specialization to offer the fastest
possible team healing.
The following weapons benefit from this B-Mod:
• M16A4
• M4A1
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T3 – MARKSMAN TRAINING
Enhances accuracy when firing from a stationary position and aimed response times. Improves
vision range.
This B-Mod improves the Rifleman’s sharpshooting ability with US assault rifles, allowing you to adopt
a support sniper role. Equip it when you plan to engage your targets at range from a fortified position,
or when using long range scopes. As a secondary effect the Rifleman’s improved vision allows him to
identify enemy targets at longer ranges. It can be combined with the Assault Rifle Training Core Skill to
further improve the Rifleman’s accuracy.
The following weapons benefit from this B-Mod:
• M16A4
• M4A1
T4 – ASSAULT TRAINING
Improves unaimed accuracy and handling when mobile, perfect for rapid assaults. Increases
M203 rounds.
This B-Mod improves the Rifleman’s assault capabilities with US assault rifles, allowing you to adopt
a secondary CQB impact role. Equip it when you plan to engage your targets up close and on the move
with less time to aim. As a secondary effect this B-Mod also increases the number of M203 underslung
grenades carried. It can be combined with the Assault Rifle Handling Core Skill to further improve
mobile response times.
The following weapons benefit from this B-Mod:
• M16A4 with M203
• M4A1 with M203
T5 – COMBAT VET
This improved B-Mod increases combat experience.
This B-Mod provides even more combat experience. Equip it when you want to gain sufficient
experience to max out the Rifleman. Works in addition to any Survival Bonus earned to further boost
experience gain.


RIFLEMAN SPECIALIZATIONS
Edit


S1 – SUPPORT PACK
Further improves the Rifleman’s ability to heal the fireteam. Reduces mine deployment times.
This team focused general purpose Specialization enables the Rifleman to deploy mines and heal
fireteam members more quickly. It can be combined with Support Training to make healing even faster.
S2 – ENEMY WEAPON SPECIALIST
Improves weapon reliability and generally improves handling and accuracy.
Enemy weapons have a higher jam chance than US equivalents and have reduced ‘handling’ and
‘training’ characteristics. Equip this Sp ecialization when you want to enhance the effective use and
reliability of all Insurgent and PLA assault rifles.
The following PLA and Insurgent weapons benefit from this Specialization:
• QSZ92 (pistol)
• QBZ95
• QBZ03
• AK47
S3 – LIGHT ASSAULT GEAR
Enhances armor and increases resilience so the Rifleman can stay in the fight longer.
This Specialization enhances the Rifleman’s armor and allows him to take more punishment by offering
medium level protection. Equip to increase your survivability and reduced bleed times, allowing you to
fight longer before needing to patch wounds.
S4 – RAPID RECOVERY
Improves the Rifleman’s ability to heal himself.
This Specialization allows the Rifleman to treat his own wounds more effectively. Equip it if you find
you’re taking too many hits and need to heal yourself more often.
S5 – ASSAULT RIFLE RELOADS
Improves reload times.
This Specialization decreases the time it takes to reload. Equip it if you find yourself coming up
short in CQB situations and to minimize down time.
The following weapons benefit from this Specialization:
• M16A4
• M4A1
S6 – ASSAULT RIFLE AMMO PACK
Provides additional ammunition, but reduces endurance recovery due to the additional load.
This Specialization allows the Rifleman to carry more ammo. Equip it if you find yourself running short,
or don’t want to seek out ammo crates or enemy weapons. A downside to carrying more ammo is that
Endurance recovery is reduced by a small amount.
The following weapons benefit from this Specialization:
• M16A4
• M4A1
S7 – ASSAULT RIFLE AP ROUNDS
Replaces the standard 5.56mm ball round with an armor piercing variant.
This Specialization improves the stopping power of US assault rifles to more effectively take down
targets. It also allows rounds to punch through weaker vehicle armor and thin walls.
The following weapons benefit from this Specialization:
• M16A4
• M4A1
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GalleryEdit

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